Her (2013) is the latest movie that talks about the complex interaction and relationships between humans and computers. Like many science fiction movies before it, notably the Matrix (1999) and AI (2001), Her brings around a futurist and hypothetical approach of how the humans can interact with computers. This movie includes a lot of virtual realities. Through out the movie for example, the main character, Theodore Twombly (Joaquin Phoenix), plays a console game where the animations appear in 3D in his living room, and he is the game's main character. The game uses gesture recognition, and for Theodore to walk in the game, he has to move his hands in an advancing motion. He talks to the other characters in the game, and they answer him. In the movie, people have a technology similar to smartphones, but a little more advanced and futuristic, giving a form of augmented reality of the world around them. The main theme of the movie is the creation of an Operating System, OS, that is manufactured for each individual. The interaction then becomes very personal, since the OS is tailored to get along with their "owner". As per in today's real life, the movie's characters have different views on the OS, and how real or virtual they are. For some, such as Theodore, the OS becomes part of their everyday life: they can read emails or talk about problems in the middle of the night. For others, such as Theodore's ex-wife, the idea of having a close relationship with an OS is inconceivable. His ex-wife says in the movie: "you always wanted to have a wife without the challenges of dealing with anything real," which confuses Theodore in regards to how real interactions with a computer are. This movie absolutely relate to Dourish's idea of embedded computing as it "reflects the fact that computation can be usefully harnessed for more than just traditional desktop computing" (p.2). Theodore can talk to is OS, Samantha, by putting an ear plug as an additional part of his body, or through various tablets, generating an extended mind. The platforms in the movie are not as important as the interaction happening between Theodore and his OS. The director shows that at the end of the day many people are walking in the street talking to themselves, showing some sort of human isolation, but yet the level of interaction is so high with their OS or computers in general, that they are never really alone either.The idea of tangible computing is also very interesting in the movie, as Theodore and Samantha cannot have any physical contacts although they would like to. They try to use a surrogate, a woman who plays the role of Samantha, but Theodore rejects the contact. Overall, this movie is a great reflection on real/virtual relationships, and enhance many philosophical debates that have started with the rise of human-computer interaction.
Dourish, Paul (2004) 'A History of Interaction', in Where the Action Is: The Foundations of Embodied Interaction Cambridge, MA: MIT Press: 1-23.

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